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The $WHALE Whitepaper V2

The $WHALE Whitepaper V2

https://preview.redd.it/3tm9ighixv261.jpg?width=700&format=pjpg&auto=webp&s=cd961b0254b1a6a0c305509b646065de12623b50
$WHALE White Paper V2
6th June 2020
Website: www.whale.me
Discord: https://discord.gg/whale

Overview:
$WHALE is a social currency that is backed by tangible and rare NFT assets, while embodying scarcity through definitive limited issuance.
There will only ever be a maximum of 10 million $WHALE ever created, with the launch value of each $WHALE being underpinned by a basket of some of the rarest and sought after Non-Fungible Tokens (NFTs) in the industry (“The Vault”).
NFT Assets in The Vault include some of the rarest NFTs from Gods Unchained (GU), Rare Digital Art (CryptoArt), Cryptovoxels (CV), Sandbox (SB), JOY, Avastars, Ethereum Name Services (ENS) and CryptoMotors (CM), among others.
A full and detailed list of NFT holdings as well as transaction history can be found at the following address:
https://opensea.io/accounts/0xe7079eec020ddfc3f1c0abe1d946c55e6ed30eb3/
The Vault is only one dimension that defines the value of $WHALE as a Social Currency. More important to the project is the growth of the community, the growth of $WHALE as a brand, and the growth of use cases for $WHALE as a Social Currency.
A minimum of 4,000,000 (4 Million) $WHALE will be reserved for community issuance and 1,000,000 (1 Million) $WHALE for rewarding project founding Chief Partners.
All revenues potentially derived from the $WHALE project will be directly reinvested towards accumulating more valuable NFT related assets to drive capital appreciation and community engagement.

TL;DR: $WHALE is a Social Currency with a value that will grow through:
1, Increase in $WHALE brand awareness, recognition and trust.
2, Increase in the prevalence of market use cases for $WHALE.
3, Increase in $WHALE community engagement, loyalty and activity.
4, Scarce currency issuance.
5, Tangible asset underpinning and valuation.
6, Value retention and capital appreciation of existing NFT assets.
7, Revenue generation through NFT rental and other NFT related activities.
8, Further accumulation of more valuable NFT assets.
$WHALE will create a virtuous cycle of appreciation through the curation, expansion and management of its underlying tangible and intangible assets.

The Problem:
We live in a world where the average investor has access to two forms of currency: Fiat and Crypto.
When the World abandoned the Gold Standard in the 20th century, Fiat as a currency, lost both the ability to have a provable base of value as well as a potential ceiling to currency issuance.
Without a leash to control scarcity or concrete assets to underpin currencies, the risk of hyperinflation through the excessive printing of new Fiat to “sustain” and “support” economic growth is becoming a reality.
At the time of writing, the United States has just initiated a US$ 6 Trillion stimulus package to combat the negative effects of the Covid-19 virus on its economy.
This US$ 6 Trillion was neither earned nor accumulated… it was created out of thin air.
The advent of Crypto or Cryptocurrencies immediately answered the call for a more disciplined and immutable approach to currency issuance scarcity. With a fixed amount of currency issuance already baked into the DNA of Blockchains, holders of Crypto can be assured that the issuance will begin, slow down and ultimately end.
While Crypto resolved the challenges of scarcity, fluctuations in the prices of Crypto have made it unrealistic and unreliable as a medium and method of payment. It has more so, become a tool of Whale traders to assume large high-risk, high-reward positions to take markets on swings of anywhere between 20% to 50% on any given day.
The lack of a stable asset class to underpin Crypto has resulted in it becoming a rag doll, torn between longs and shorts, highs and lows… the rich and the poor.
The floor is as speculative as the ceiling.

Enter $WHALE:
$WHALE is a social currency that is backed by tangible and rare NFT assets, while embodying scarcity through definitive limited issuance.
$WHALE is a return to true tangible asset backed currency, that instead of using gold, holds its value in digital art and collectibles, seeking to strike a balance between wealth preservation and growth speculation through a well balanced “basket” of the rarest NFTs (The Vault).
NFT Assets in The Vault include some of the rarest NFTs from Gods Unchained (CV), Rare Digital Art (CryptoArt), Cryptovoxels (CV), Sandbox (SB), JOY, Avastars, Ethereum Name Services (ENS) and CryptoMotors (CM), among others.
There is a key reason why the Super Rich continue to choose to safe harbor their wealth in rare artworks and scarce collectibles: In rarity, you set the price. The older, rarer and more popular the collectible, the stronger your bargaining power and negotiation leverage.

$WHALE Tokenomics
Only a total of 10,000,000 (10 Million) $WHALE will ever be minted.
Out of the total supply, a minimum of 4,000,000 (4 Million) $WHALE will be reserved for community issuance and 1,000,000 (1 Million) $WHALE will be reserved for rewarding project founding Chief Partners.
The 4 Million $WHALE for community issuance can only be earned through a variety of $WHALE community engagement events, selling NFTs to The Vault for $WHALE, as well as participating in engagement activities being held by $WHALE Grantees.
The $WHALE reserved for community issuance will be allocated on a schedule of 50,000 $WHALE per month for a total of 80 months.
A monthly breakdown of the issuance of $WHALE is as follows:
$WHALE NFT Acquisitions — 20,000 $WHALE
$WHALE Grants — 10,000 $WHALE
$WHALE Team Salaries — 5,000 $WHALE
$WHALE Community Events — 15,000 $WHALE
The remaining monthly balance due to the lack of issuance opportunities will be accrued and used at an appropriate and opportune time for one of the 4 activities above.
A detailed list of existing and upcoming ways to earn and spend $WHALE is as follows:

Ways to Earn $WHALE:
1, Sell NFTs for $WHALE.
2, Participate in community awareness competitions.
3, Participate in community marketing events.
4, Participate in Weekly $WHALE Poker Night.
5, Get tipped in the discord server.
6, Work for Team $WHALE.
7, Create exclusive $WHALE/ Old Money themed creations sponsored by $WHALE.
8, Perform work or services for WhaleShark.
9, Apply to receive a $WHALE grant.
10, Participate in $WHALE Tank, a VC for NFT projects funded by Social Currency.
11, Become a $WHALE expert and provide coaching to community members.
Ways to Spend $WHALE:
1, Buy NFTs or NFT related services from $WHALE Partners.
2, Take a masterclass from $WHALE experts.
3, Buy exclusive NFTs from The Vault.
4, Rent digital properties owned by The Vault.
5, Employee the services of others who are willing to accept $WHALE.
6, Purchase exclusive $WHALE swag.
7, Purchase exclusive items from WhaleShark’s other businesses.
8, Purchase exclusive $WHALE themed NFT creations.
9, Attend exclusive virtual $WHALE conferences.

The Vault: $WHALE Value Retention, Revenue Generation and Asset Acquisition
As one of the dimensions of value for $WHALE, The Vault seeks to perform the role as a valuation floor to provide stable and even escalating fundamentals for $WHALE.
In order to ensure the continued appreciation in value of $WHALE, we will execute on the following actions:
1, Retain capital appreciating assets (Strong Hands).
2, Sale of NFT assets only at the right prices.
3, NFT rental income from Blockchain based properties.
4, Creation of sales generating NFT related projects (Events, Publications, Collectibles).
5, NFT Donations and partnerships from $WHALE holders and partners.
6, Direct NFT donations from WhaleShark.
As the largest holder of $WHALE, every single NFT that WhaleShark personally purchases now and in the future will be placed in The Vault to generate additional value and appreciation for all $WHALE holders.

$WHALE Valuation:
The base value of $WHALE is underpinned by the value of all assets in The Vault, which has been a labor of love and passion by WhaleShark since July 2019.
The Vault is one of the most valuable NFT accounts in existence today. A general process used to build the assets of The Vault is as follows:
1, Identify the most promising AND long term NFT projects in the space.
2, Acquire the rarest and most valuable NFTs from those projects.
3, HODL and buy some more.
WhaleShark has never sold a single NFT to date and continues to go wide as well as deep with new projects and more NFTs from successful projects.
A snapshot of some of the NFT jewels in the Vault include:
1, Two of 3 available 1/1 Mythic cards from Gods Unchained (Prometheus and Atlas), as well as the largest collection of Gold and Diamond Legendary Cards.
2, The largest collection of Center parcels (and real estate closest to Center) in Cryptovoxels.
3, The largest collection of Hackatao, XCopy, Coldie and other blue chip Cryptoartists.
4, The largest collection of JOY.
5, The largest collection of Avastars that also include the only 2 Genesis Avastars, #0 and #1.
The Vault represents not only quality, but also quantity. In all projects mentioned above, The Vault also holds one of the largest number of NFTs for each project listed above.
Over the course of 9 months, a total of 5,000 ETH was invested into the acquisition process of this portfolio of NFTs and The Vault represents a curation of the creme de la creme of that process.
Average returns for each project have been significantly positive and will continue to escalate with the successful adoption of the projects as well as the overall growth of the NFT space.
In order to provide an impartial, independent and frequent assessment on the NFT assets in The Vault, NonFungible.com will provide a monthly report on both the balance as well as valuation of the assets.
This report will be done independently of any opinions, comments or interference from WhaleShark or any of the other Chief Partners.

$WHALE and The Vault Governance
The ultimate goal for the governance of $WHALE is to move to a fully decentralized model whereby the tokenomics and assets in The Vault are managed autonomously through a DAO contract.
The current status of DAO technology lacks tested security to hold valuable NFTs and the flexibility to actively manage NFT game assets and digital real estate. Upon confirmation of the above two points, $WHALE will be one of the first projects to take the leap and become truly autonomous in community based governance.
In the meanwhile, with the trust of the $WHALE holders, WhaleShark will dedicate his time and energies in curating and actively managing the $WHALE Tokenomics, The Vault, and by proxy, the escalating value of $WHALE.
A detailed ETH address of The Vault will be made transparent to the community and all transactions will always be open to scrutiny through OpenSea or Etherscan.
It is not possible for a single individual to be an expert in all NFT projects and therefore, prior to the ability to use a DAO construct to vote on new NFT acquisitions, a group of Vault Experts will be established to recommend potential acquisition targets of pre-established projects.
Currently we are looking at acquiring NFTs from CryptoKitties, Crypto Punks and Axie Infinity.

About WhaleShark (By WhaleShark)
My experience is founded in a successful track record across a variety of industries, functions and companies, that also includes being one of the most successful individual investors in the Crypto space (since 2012).
I have a strong educational background from two of the most premier institutions in the world that includes 3 bachelor degrees (one is Econometrics) and an MBA.
Over the course of the last 17 years, I have helped build, lead, acquire and sell companies across the world, and today, own several successful companies in the Artificial Intelligence, Retail, Traditional Finance and Brand Management industries.
NFTs form a relatively small portion of my wealth portfolio and the primary driver for the development of $WHALE is to Give Back and Move Forward:
Give Back:
Not everyone has been as lucky as I have in this space. The old adage that Money begets money is true, as those with access to capital have greater access to better and more profitable opportunities.
By creating $WHALE, anyone and everyone can be apart of this exciting financial journey as NFTs become mainstream and disrupt the traditional “Collector” industries.
Move Forward
Through $WHALE we can create a virtuous and infinite cycle of incremental value. With the increase in the relative value of $WHALE, and its expansion in utility, larger market making sales will result in more liquidity for NFT investment. We can move faster, stronger and more profitably together.

References and Additional Information:
$WHALE Community Twitter — https://twitter.com/whale_community
$WHALE Community Cent — https://beta.cent.co/WhaleCommunity
WhaleShark Twitter — https://twitter.com/WhaleShark_Pro
WhaleShark Cent — https://beta.cent.co/WhaleShark
Zima Red Podcast with WhaleShark — https://open.spotify.com/episode/4EoYFs6GvJx4eIak1KHVVg?si=ZaoTOkjsSzSOll9FacbbhQ
TokenSmart Podcast with WhaleShark — https://open.spotify.com/episode/05tZbqqKGmaTofXlsxqK6Z?si=hM8C-RPwTYOo9dGifrej1w
NonFunGerbils Podcast with WhaleShark — https://open.spotify.com/episode/7KfX80SXXAjqsacrMFAFoN?si=GrtjcUU7Q9i8uYOoTPfUdQ
“The Golden Question: Why?” — By WhaleShark — https://beta.cent.co/+tys4xt
The Original $WHALE Whitepaper (Obsolete, April 2020) — By WhaleShark — https://beta.cent.co/+of09ab
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[WTS] Half Dimes, 3 Cent Pieces, Nazi Silver, 1800's 5 Francs, ASE, Platinum, Silver @ Spot & MUCH MORE!

Please send PM's for any interest or purchases! I do not see chats usually for a day+ so please NO CHATS. Now back to the goodies. I recently purchased a large lot of mixed coins. Being that I'm more interested in vintage bullion than numismatics, these coins would be better off in a new home! I tried to price everything more than fair by checking SOLD listings in the same condition and lowering the price. I usually like to take high quality photos of individual items when I sell them, but to take that many here doesn't make sense. Let me know if you'd like additional photos of anything listed for sale! But first, let's get the boring stuff out of the way...
Proof: https://imgur.com/a/mrDL0bB?s=sms
Payment: Paypal FF (or add 3% for G&S), Zelle, Cash App (1 day clearing policy), or Postal Money Order
Shipping: $3-$8 depending on weight (First Class vs. Priority)
Platinum: https://imgur.com/a/JMBkR2B?s=sms
US Coins Silver: https://imgur.com/a/scSU1ku?s=sms
US Coins Non-silver: https://imgur.com/a/iycytwk?s=sms
World Coins Silver: https://imgur.com/a/eoxYG1d?s=sms
Miscellaneous (Silver & Non-silver) https://imgur.com/a/6Od6NFn?s=sms
submitted by Silver___Guy to Coins4Sale [link] [comments]

[HIRING] 40 Jobs in CA Hiring Now!

Company Name Title City
McDonald's $15 Anytime Crew Team Member Cabazon
McDonald's Crew Team Member Twentynine Palms
McDonald's Crew Team Member Yucca Valley
Morongo Casino Resort and Spa Steward (Part-Time) Cabazon
Morongo Casino Resort and Spa Cashier - Fiesta Taco (Part-Time) Cabazon
Morongo Casino Resort and Spa Chip Runner - Poker (Part-Time) Cabazon
Aspen Dental Dentist - DDS / DMD Fresno
The Home Depot Warehouse Associate Livermore
Walmart Warehouse Associate - (Fri-Mon Days) Make up to $19! Beckwourth
Walmart Distribution Center Team Member - (M,T,Th,F Days) Make up to $18 Beckwourth
Walmart Warehouse Team Member - (Fri-Mon Overnights) Make up to $20! Beckwourth
ABC Supply co. CDL Delivery Truck Driver Castroville
ABC Supply co. CDL Delivery Truck Driver Chico
ABC Supply co. CDL Delivery Truck Driver (51) Gardena
FedEx Ground Package Handler- Warehouse s San Francisco
YRC Freight Truck Driver CDL A - Great Home Time Adelanto
YRC Freight Truck Driver CDL A Altadena
YRC Freight Truck Driver CDL A Angelus Oaks
Aerojet Rocketdyne Heat Treated and Brazing Furnace Operator (2nd Shift) Canoga Park
Aerojet Rocketdyne Senior Director, Human Resources - Total Rewards El Segundo
Bluecrew Shipping Specialist Verdi
Shane Co. Jewelry Consultant Cupertino
Shane Co. Jewelry Consultant Walnut Creek
Harbor Freight Tools Quality Ops Specialist I Calabasas
Avalonbay Communities Maintenance Manager Chino Hills
The Wonderful Company Health Coach or RD - Nutritionist Delano
Harbor Freight Tools Retail Stocking Manager Poway
The Wine Group Shipping Receiving Clerk 2 Glen Ellen
Montage Health Registered Nurse - Med Surg/Oncology Monterey
The Wine Group Lab Technician 1 Ripon
Randstad USA MC Staffing Manager Santa Fe Springs
Hired Software Engineer (Security Clearance Required) - Remote - Acampo, CA Acampo
Centra Healthcare Solutions Speech Language Pathologist (SLP - CCC) - SNF / LTC - Part Time Bell
Hired Full-Stack Software Engineer - Bodega, CA Bodega
Hired Backend Engineer - Remote - Bodega, CA Bodega
Centra Healthcare Solutions Speech Language Pathologist (SLP - CCC) - SNF / LTC Calpella
Reddaway Trucking Truck Driver CDL A Cantua Creek
Primal Pet Foods, Inc. Environmental, Health & Safety (EHS) Supervisor Fairfield
The Home Depot Customer Service/Sales Felton
Reddaway Trucking Truck Driver CDL A Firebaugh
Hey guys, here are some recent job openings in ca. Feel free to comment here or send me a private message if you have any questions, I'm at the community's disposal! If you encounter any problems with any of these job openings please let me know that I will modify the table accordingly. Thanks!
submitted by DramaticPatience0 to CaliforniaJobsForAll [link] [comments]

I played another 18 new games (to me) during Q3. Here's another 18 mini reviews.

Hi, I'm back again for another round of new games (to me) that I've played during the third quarter of the year. This time I managed to play 18 new games, so here's my mini reviews of these games. Of course, some plays are very limited so it's really only my opinions. And I won't write what the games are about, please see BGG for descriptions.
Here's my post for Q1: https://old.reddit.com/boardgames/comments/b82p2a/ive_played_20_new_to_me_games_so_far_this_yea And for Q2: https://old.reddit.com/boardgames/comments/c8762b/i_played_another_10_new_games_to_me_during_q2/
A Fake Artist Goes to New York (2012) (2 plays, 2x10p) I got this as a gift and played during my bachelor party, I'm not very good at drawing so I was a little sceptical at first. But I was really wrong as you're only drawing a line at a time, your drawing skills really didn't matter (that much). I had a great time with this, it was wonderful. When you only can draw one line, everyone seems to be the fake artist as you go "what the hell is this?" when you get a totally different drawing passed your way. I will say that 10 players is way too much as the fake artist had no problem blending in, I'm gonna try this soon again with around 6 players, think that might be better. Still think that it might be something you play twice, and then move on to something else as it's kind of the same each time. 6 or 7/10.
more dude (2018) (2 plays, 2x5p) Another game I got as a gift, and played, during my bachelor party. This is a strange one, this is so stupid, and if you would ask me to play it now when I'm sober I would refuse, and even if you forced me I'd give it a 2 or 3 out of 10. Get me drunk, and this is hilarious. It's so stupid it's fun, shouting "dude" in different voices as you try to match with someone else. Drunk me would give this a 10/10... (no not really). But don't play this where you can disturb others, it's awful to listen to if you're not playing. But I have to compare this to Happy Salmon which I think is a superior game. I think it's much smarter, it's over in less than a minute, and no one can really cheat. After a while I felt that people started to gesture instead of actually changing their voices properly. I have both now, and both will stay in the collection a while. But if one of them leaves, it's gonna be more dude.
Professor Evil and the Citadel of Time (2017) (2 plays, 2x4p) I'm adding more co-ops to my collection as my wife likes those the best and I heard about this game on the Secret Cabal podcast which got me interested. Then it popped up on sale so I grabbed it. Well, I know why it was on sale. We played twice, and the first time we were so unlucky with our dice rolls that we lost in just a few turns, the next game we were so lucky instead that it really wasn't a challenge at all. It kind of felt pointless, there wasn't really much we could do about what happened. I liked the artwork a lot though, and the theme was nice, but way too random. I might try it again though, or perhaps with kids, might better suit them. 4/10.
Set a Watch (2019) (2 plays, 2x2p) I had really hoped to play this more before this quarter came to an end. I backed this on Kickstarter to have another co-op to play with my wife and this looked really up our alley. And boy was it, she absolutely loved it and has talked about it several times. But we played it wrong which made it really hard, anytime you use a special action you need to turn your card up side down, which means one less health. We did this even if we put a die on it, which apparently you don't need to do. I watched a video were Jamey Stegmaier talked about the game, and he mentioned the thing with the die and it became much clearer why people called the game "easy". We wouldn't even make it half through. This is all because the rulebook is awful, the text is too big, there's not enough pictures, and it's really hard to find what you are looking for. It's just bad. Besides that, the game is really great. If you like co-ops you should pick it up. But, I would recommend this for maximum two players. You always need to control 4 characters, and 1 character needs to stay and "watch the fire" which isn't as fun as killing bad guys. At 4 players, someone needs to stay behind, at 3 players someone's gonna play two characters, but at 2 you both have 2 characters. I haven't tried this solo yet. 8/10.
Dobble or Spot it (2009) (4 plays, 4x6p) This game is called Dobble where I am, but apparently called Spot it in the US(?). We played a UNO-esque version where you needed to get rid of all your cards by matching the symbols. You know, it's fine, it's a game, let's play it if there's nothing else to do. It was a little bit too stressful for me though. 4/10.
Welcome to... (2018) (2 plays, 1x2p, 1x4p) Roll and Writes is the new thing for me, though this is a flip and write I guess. I like crossing out stuff, drawing lines, and making combos on my own piece of paper. I like that you can easily carry it with you, so you could practically play whenever you want. Welcome to... is really good! First of all, you play at the same time which makes the game really fast. Placing house numbers and then using the special action is really satisfying, and crossing your fingers that just the right number will appear next is thrilling. My wife did not like this however which is a shame, because I like it. It's not wonderful, it's not ground breaking, but I had a really good time with this. It's gonna stay in the collection a while, I'm gonna laminate a few sheets, easier to change if you make a mistake and it'll last longer. Probably a 7/10.
Awkward Guests (2016) (1 play, 1x3p) Another Kickstarter, and the English version is from 2019. This is a deduction game similar to Clue, you'll need to find the murderer, the weapon and the motive, but this is so much smarter. It's a brilliant system finding out the clues, and you'll need to be cleverer than just asking for a card that you don't have. Each turn you'll ask for clues from the other players, each player presents you with a few cards but you can choose who you take the clues from. Perhaps Billy over there doesn't really have any new information, what did he give you last time? is he just gonna give you the cards you gave to him? Go watch the Dice Tower review of this, you'll get a better sense of how the game plays. I'm just gonna say that I love it, even after just one play, even after that we accidentally added a card that was not supposed to be there which made us very confused and the game took us nearly 2 hours to complete. We're gonna play it again on Saturday, and we'll be much quicker then, perhaps add a timer so people don't think too long. I'm not gonna give this a 10 after just one play, but perhaps after I've played it some more. 8 or 9/10 right now though.
Bargain Quest (2017) (1 play, 1x6p) It's another Kickstarter! I'm gonna start out with: Don't play this with 6 players. Even if you draft at the same time, everything else takes too long. I wasn't too fond of my first play with this, I mean it's ok, but it's not ground breaking by any sort. It's quite interesting though, as time dragged on and I got impatient, everyone else really liked the game, it really surprised me as most of my friends doesn't like it when it's too long. But the next day, they said they wanted to play it again. My wife liked it too, though she doesn't like too much randomness, and before your hero attacks you draw an "adventure card" which might boost your hero, or really hinder your hero. She HATED that. Still wanted to try it again. Which we will, but perhaps with 4 players. I'm gonna go with a 6/10 for now.
Don't Get Got (2018) (1 play, 1x2p) Like The Mind people will argue if this really is a game, or is it an activity? Perhaps it's both? It's really a quite nice one, which ever it is. I saw a video from u/jonpurkis, or "Actualol", that got me interested in this and I found it cheap through an online retailer so I decided to try it out. It doesn't have a play time as it could last for several days, each player gets 6 missions that they need to finish, all of them has to do with making other people do stuff, or not notice that you've done something. First to finish all three of these missions wins. I played this with my wife during our vacation, first few days you were really on your guard but we both managed to fool each other once, but it didn't finish until we got home. We're sitting in our couch watching a movie, wife has prepared some snack and we each got our separate bowl. I eat some chips, then when I take another hand of chips, there's a mission card in there. I did not see that coming and wife won with that. Really fun, I can recommend this for shorter trips or get-togethers. 7/10.
Keyforge: Age of Ascension (2019) (1 play, 1x2p) I needed a new game for my wife and I to play as I have destroyed Star Realms for us, and I've heard that this was the new thing. Excited about the unique decks, what to expect, and perhaps a new game for us to bond over, we were both really disappointed. It took us about 1 hour to play as we both had to read cards, checking rules, being confused, and playing cards that just destroyed the other's work instead of helping yourself. In the end, wife won and we felt like we both lost. Perhaps I'm turning more and more into a care bear, I really don't like when someone destroys what I just did, it's like skipping a turn and that's something I really hate. I know that our one play is tainted by that we were mostly confused over what to do, and really didn't have any strategy to speak of, so I'm gonna try and convince my wife to give it another try, someday, when we have forgot how boring it was. People love this, and I wanna know why. But right now, it's around 3 or 4/10 for me. sorry
Mi Tierra: New Era (2016) (1 play, 1x2p) So my friend has this game and really wanted to play it, he set it up in advance, read up on the rules, and was ready for me when I arrived. But the rules were so poorly written that there was so many things that we didn't know how it worked, there was not many examples, so we had to guess. The game itself started out fine, but each round you draw a card that gives all the players something good or something bad. The first two turns we had a worker less than normal, which really halted the whole game. We kept struggling to do all the things the game wanted you to do, and in the end just had to give up certain aspects of the game. I know some games you just have to focus on a few things and accept that you'll get minus from some things, but this wasn't the case here. It felt like you were supposed to do all the stuff, you could even get extra points if you managed it, but there wasn't enough time or resources for that. Perhaps I need to play it again, but I don't want to. The game felt like it need more players, and being the start player was really powerful. I don't care for this game. 5/10.
Near and Far (2017) (1 play, 1x2p) Another game I really need to play more, we had a great first time playing this, reading the stories, trying to finish our quest goals. This was a great substitute to Tales of the Arabian Nights which I sold a few days later, no point having that game when I had a superior game. We both felt though that perhaps we needed another player or two. We were really never in the way of each other, so it kind of felt like a solitaire game. Just that the stories were read to each other. It feels like this could be a great game for me and my group. Need to play more. 7 right now, might be 8/10, or even 9 one day. We'll see.
Power Grid (2004) (1 play, 1x4p) I have actively avoided this game as people has said that it's "Math - the game", and I hate math. But I've also heard that it's a superb game that you need to play! So I've now played it, and it's indeed "Math - the game", and it's indeed a superb game, and if you haven't played it you should try it soon. The way the action works is brilliant, the way you place your power stations is brilliant, the way you power your cities is brilliant, the way you buy resources is brilliant. What's not brilliant is how much counting you need to do during your and everyone else's turns. Each turn is just too long as everyone's counting... "so if I'll add that, that'll be 38, but then I can't afford that, so I'll just take one of those, so then I have 24. Wait I have less than I thought, I need to start over". It was like this for everyone. After the game I suggested that we play with calculators next time to speed things up, but another guy said that was cheating. I guess? I don't know what the rules says but lowering the play time is a good thing I think. Love the one play I have of this though. 8/10.
Thieves Den (2019) (1 play, 1x2p) This was an interesting game, interesting as in "I don't want to play it again". No, that's harsh, it's not that bad. But I surely don't want to play it with just two players again. At the start of the game, you get a mission that'll give you points in the end. You'll need to collect certain symbols, and these are secret to other players. One of my symbols never showed up during the game. FUN! Then there were too many take that cards. FUN! But one thing that was really interesting was the lack of resources. There were a limited amount each round, and if I used some of it, it was gone for the rest of the round. That was quite cleverly designed. Too bad the rest was meh. 4/10.
Ubongo (2003) (1 play, 1x3p) Played this at a friend's house, his girlfriend suggested that we play this and I'm always up for new games. My friend said that he refused to play Ubongo with his girlfriend again, so it was just me, my wife and the friend's girlfriend. She crushed us! She was so fast at laying these puzzles that she always chose gems first. I do like these kind of puzzles, but having someone being that much faster than you is quite demoralizing ;) It was an ok game though, we had a good laugh about it. But one thing I'm gonna complain about is the color of the gems. I'm not colorblind so I usually don't have any trouble distinguishing different pieces in games, but in this the clear gem and the light blue gem was so similar that I thought I was doing quite well when I was instead collecting two different colors. Don't want this in my collection, nor do I feel the need to play it again. It's ok, and I could play it if someone really wanted to, but just once. 4/10.
Victorian Masterminds (2019) (1 play, 1x3p) Played this at a convention with two random dudes. The production quality in this game is insane, the cog wheel poker chips are really nice to hold and play with, the building miniatures have nice details, there's even scientist miniatures that could easily have been just cardboard tokens. But apparently they stopped with the quality when they made the bolt and copper tokens, they are so small and they look really cheap in comparison to everything else in the game. The game then? It was actually quite nice, the action selection and how you resolved the stack of agents (poker chips) was really nice, and it was a chase to either build your machine first or if the secret service needle reaches the end, that triggers the end game. The guy who owned it said that it was always the secret service that triggered the end game, but for us it was that one machine got built. Anyhoo, I enjoyed this game, I enjoyed the feel it had, even if one of the actions that you could do was mean it was THAT mean. I still don't need this game, too similar in weight and play time to other games I have that I like more, and it might just be too expensive for what it is. But I'll play it if someone invites me. 7/10.
My First Carcassonne (2009) (2 plays, 1x4p, 1x2p) Some of my friend's kids are turning in to the age where they have more interest in games than just fiddling with the pieces so I got this game for my friend's child's 6th birthday. First we played it with the 6 year old, the 3 year old and two adults. The 6 year old grasped the game right away and she had a great time playing, the 3 year old needed a lot of guidance though but still had fun, he didn't like that his older sister won though. Us adult had a good time too, it's quite a nice game to play with kids, and it's challenging for them but still fun for adults. Would recommend.
Bamse gympaspel (2016) (1 play, 1x3p) So another kids' game, though it's more of an activity for kids to learn to move their body. My friend's 3 year old love this though and likes to play it a lot. I don't even know why I have it on here? :) As a game, it's actually who is the luckiest with the die roll as you try to collect all the colors. But that's not the point of the game.
That's it for the third quarter. I'll be back in January for the last quarter, and perhaps I'll name my favourite of the year :)
Short updates on games I wrote about in Q1 and Q2 that I've played more Castles of Caladale, played another 2 times with my wife. She just loved the puzzle of building your castle, with being able to move the tiles as you want and no time restraint she won easily each time. Still a 4 for me though. Let's make a Bus Route is still really lovely. Played another 4 times and everyone I've played it with has loved it. Short, simple, fun and great. I'll lower it from 9 to a 8/10 though. Herbacous Sprouts Tried the solo variant twice, lost once, won once. It's quite nicely designed, and the theme speaks to me. It's a small box so I might carry it with me if I go travel someday. It's now a 7/10. LotR: Journeys in Middle-Earth Played two more scenarios with my wife and we enjoy it a lot. I will still compare it to Mansions of Madness though, and MoM is a much better game. Last time I said that the deck of cards instead of dice was a really nice touch, but I also think that the deck can be a little demoralizing. Once all your success card has come out, you know that you'll fail the next test, and you go "what's the point", in MoM the dice can give you a slim chance, in JiME it's impossible. Still like the game, and I guess we have to get better at not ending up in those positions. Still 8/10. Wingspan One more play with 3 players. It's fine, it's ok, it's nothing special. Except the birds, the art, the tokens, the dice, it's really pretty to look at. I want to play it again, but after each time it's been like... ok I guess? 6/10. Surburbia So glad I got to play this again, fucking love it. Played it with my wife, she thought it was just ok, and apparently I don't need it, lol. Used copies are being sold everywhere now as people are waiting for the collector's edition, I want that too. But it's better to play my friend's copy, it would just gather dust at home. Quacks of Quedlingburg Played it another 2 times, so a total of 8 this year, one play was with the new expansion. This game is great, I've ordered the geek bits for this, a birthday present for myself ;) 8/10. Space Base Just one more play since last time. Hard to get to the table now that my wife has declared it "worst game ever", but I still like it. Wife's brother and his wife lives with us for a while until they can move in to their new home, which has been great as they really want to try different games, and I got to play this with them. This time we tried the fast variant, and that's the way I'll play it in the future. Still 8/10.
Thanks for reading this far!
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Metal Coins for Board Games, A Compulsion - Part II

Part II: In this half of this article, I discuss generic metal coin manufacturers and other options for adding metal currency to your games. Check out Part I for more info about games that include metal coins and coins designed with a specific game in mind.
Edit: I've fixed the image link for the "new" Terraforming Mars cubes. Thanks to u/halfisglassfull for pointing out the error.
Back in 2016, I posted an article under my other username (u/Luke_Matthews) about my obsession with adding metal coins to board games, which you can read here:
Board Games and Metal Coins, An Obsession
What started as a diversion became an obsession, and since that article bloomed into a full-on compulsion. I’ve upgraded over 60 games with unique metal coins and currency, and I’d like to share the current state of this compulsion and what I’ve learned along the way.
It’s such a strange thing, because metal coinage is a purely aesthetic upgrade. They don’t change game mechanics or offer any extension to the gameplay experience. Even so, deluxe editions have proven there’s a market for aesthetic upgrades, and metal coins have grown into one of the most popular.
I have fallen down the rabbit hole of adding unique, thematic coins for each individual game. This approach is not for everyone. If, instead, you’re interested in adding generic coins you can keep aside and use for multiple games, I’ll talk about what sets I think are the best for that purpose at the end of this article.
For now, let’s get on with the show! GAME TITLES ARE LINKS TO PHOTOS. For a more user-friendly image browsing experience, view this post on my website or on BoardGameGeek.
NOTE: There is no way this will be an exhaustive list of all the metal coins available. I’ll talk about coins I have direct personal experience with, as well as make notes of other coins I don’t have and why I don’t have them. There will likely be a lot of coins not included here, and I encourage you to add your own experiences and pictures in the comments.

FANTASY COIN, LLC

Fantasy Coin is one of the first companies I encountered making a range of different coin styles specifically for gaming applications, without tying them to specific games. Of all the coin manufacturers out there, Fantasy Coin are definitely my favorite. Their coins are thick and heavy with fantastic finishes and colors, and come in a wide array of fantasy and sci-fi themes.
Getting ahold of Fantasy Coin’s products can be a bit fraught, though, as their primary source of income tends to be Kickstarter. Their website frequently sells out, and as their stocks dwindle, they’ll run another Kickstarter to replenish. Once one of their Kickstarters ends and ships, they’ll typically have stock which can be ordered directly from their website, but be warned you might have to do a little research to find out when more are available.
They’ve had some logistical problems with a couple of their Kickstarter campaigns, but for the most part they’re really good at fulfilling them. Their latest campaign was really well handled, and I think they’ve done a great job of addressing their past issues. Some previous backers, IMO, go a little overboard blaming them for mistakes, but forgiveness is not a typical trait of spurned backers.
Don’t listen to the haters. Fantasy Coin’s products are genuinely amazing and come at a great price, especially if you get them in bulk from Kickstarter.

Alchemists

I spent a long time trying to decide what coins I’d get for Alchemists. Since it only really requires one denomination, I had a ton of options (the Charterstone coins are a phenomenal choice, FYI). I decided on these coins from FC’s “Magic” set.

Caverna

Caverna’s one of the first games I upgraded with FC coins, and I have WAY too many coins for the game. They’re real nice, though, all from FC’s “Dwarven” set.

Clank!

Originally, these coins resided in my copy of Lords of Xidit. They’re a great, generic fantasy theme, so can go in many games. Once I picked up the Roll Player coins, though, I thought those were a better fit for LoX, so I moved these over to Clank. And they’re a perfect fit!

Five Tribes

This is probably one of my favorite upgrades using FC coins. I couldn’t find any really good, affordable Arabic- or Middle East-themed coins (at the time, there are some now), so I decided to lean into the fantasy side for Five Tribes. The silver coins are from FC’s “Serpent” set, and the golds are from their “Air Elemental” set. I think both work really well as representations of djinn.
Some people complain, when using coins like this for Five Tribes, you can’t hide their denominations. If it’s important to you to do so, I suggest getting either pouches or player screens to keep the coins hidden. However, I’ve never once found open money to have a significant impact on the game, so we just don’t bother.

Lancaster

I was originally planning on putting the old Brass coins into my copy of Lancaster, but when FC launched their latest Kickstarter and I saw their “Nottingham” set, I just couldn’t resists such a perfect thematic match.

Lunarchitects

Lunarchitects doesn’t actually have currency in-game, but one of the other great uses for metal coins is as victory point chits. Lunarchitects has a LOT of VP chits, and I definitely went overboard here, but it’s such a great game and I love these “Sci-Fi” coins from FC.

Nippon

There are actually several different options for Japanese themed coins, including the Yokohama metal coins and Artana’s Japanese set (which you’ll see in the next section). I chose to go with Fantasy Coin’s “Feudal Japan” coins for Nippon, because I just love the way they look.

Race/Roll for the Galaxy

Here’s another couple of games without currency, but for which I’ve replaced the VP chits with metal coins. In this instance, I don’t think I went overboard at all, and these “Credits” coins from FC are just an amazing aesthetic upgrade for two classic games.

Yedo

Yedo is one of my wife’s all-time favorite games, and ranks high in the worker placement genre for me. So, naturally, I bought the same “Feudal Japan” coins I used for Nippon for my copy of Yedo.

ARTANA

While Fantasy Coin is the company you’d turn to for fantastical and sci-fi-themed coins, Artana’s where you go when you’re looking for something with a more historical bent. While they don’t mimic specific real-world coinage, their designs evoke real-world cultures and time periods, which make them a fantastic choice for your average Eurogame. They tend to be lighter and thinner than Fantasy Coin, but not in a bad way. They also have 5 different sizes and finishes, from “Tiny” – which live up to their name – to “Jumbo” which are larger than a US half-dollar.
Artana’s coins used to only be available via Kickstarter, but they’ve since shifted their model to selling through game-bling websites like The Broken Token and Top Shelf Gamer. Since many coin manufacturers still rely on periodic crowd-funding to release new products, Artana’s consistent availability makes them unique.
I have just as many Artana coins as Fantasy Coin, and for good reason: they’re awesome. I’m primarily a Eurogame player so their coins are a thematic match for a lot of games I own. Their price-point is roughly the same as Fantasy Coin – on the lower end of the spectrum, overall – although because they have five different sizes and styles in every coin set, the price point varies depending on what specific coins you buy.

Akrotiri

I’m still genuinely surprised at how perfect Artana’s “Ancient Greek” coins are for Akrotiri. The specific motif perfectly matches the designs in the game, and I couldn’t ask for more.

Archipelago

For Archipelago I wanted coins fitting a 1700’s nautical aesthetic. These are from Artana’s “Pirate Ships” theme. The other coins in the set were a little too “skull and crossbones” for what I wanted (although colonizers ARE just another form of pirate), but I thought these two coins fit the theme really well.

Castles of Mad King Ludwig

I mean, these “Early English Kings” coins aren’t technically thematically appropriate. But I had them and figured I’d toss them in with a game set in 1800’s Bavaria because… well because the game needed some coins.

Concordia

Got a game set in ancient Rome? Get some “Ancient Roman” coins!

Istanbul

Again, near-perfectly themed coins from Artana’s “Persia & Asia Minor” theme. I really like the way these coins look with Istanbul.

Troyes

Artana’s “Middle Ages” theme is great for a game set… in the middle ages. They’re a little more Anglo-Saxon than Frank or Norman, but no one’s ever really going to notice. Ystari games once made coins for Caylus which were a perfect thematic match for Troyes; alas, they are no longer available.

The Voyages of Marco Polo

These are the first Artana coins I ever picked up, from their “Renaissance” theme, and they couldn’t look better in this game.

Yamatai

Really, any of the Japanese-themed metal coins I’ve seen or owned – from the Tokaido coins to Fantasy Coin’s “Feudal Japan” theme – would work well in Yamatai. But as beautiful as this game is, I wanted something with a bit more variety. Artana’s “Japanese” theme fit the bill perfectly.

Giochix Historical Coins

I’m a little torn on the Giochix Historical Coins. On the one hand, they’re nice sizes and weights, and they feel and sound great. On the other hand, they’re not really filling any sort of necessary niche. Artana has the “historical” space covered pretty well, and Fantasy Coin’s selection of SFF themes is pretty universal. If they were going to create specifically thematic coins, I wish they’d have filled some of the holes in this tiny industry, or just gone completely generic, which actually would’ve fit their physicality a little better.
All that said, Giochix did manage to create a couple of themes I found useful, specifically their “Pre-Colombian” theme, which is an area of the world other companies have neglected. It is, however, pretty niche, and I understand why they chose to make more applicable themes for Eurogames.
I only have two minor gripes: First, the shiny finish – while not necessarily bad in and of itself – does make the denominations a little hard to tell apart at a distance. Second, the relief on the faces of the coins is very shallow, looking much more like modern Euros than anything fantastical or historical. The problem this leads to is making it very difficult to differentiate coins from different themes, but if they’re assigned to a specific game this shouldn’t really be an issue. (It’s only an issue for nutty people like me who have this many different coin sets.)
They’re a good price, coming in at about 24¢ (US) per coin, which is on the low end of the scale. Their affordability goes a long way to ameliorate the complaints I have. Now, it’s just a matter of figuring out their availability outside Kickstarter.

Altiplano

There aren’t many coins out there with a South/Central American theme, so when Giochix made their “Pre-Colombian” set, I knew I had to put some in my copy of Altiplano.

Lost Cities: The Board Game

Uh… same.

Heaven & Ale

Okay, so it’s a bit of a stretch to have Giochix’s “Spanish Colonial” set representing Heaven & Ale, a game about beer-brewing monks more likely set in Germany or Belgium, but there were Benedictine monasteries on the Iberian peninsula, so I’m just gonna run with it.

Isle of Skye

“Celtic Apogee”. Can’t be a better fit. As a side note, the metal coins for Clans of Caledonia would also be a great match for Isle of Skye, but I wanted to differentiate the two.

Lorenzo Il Magnifico

This very Italian game deserved some perfectly-themed “Medieval Italian” coinage.

Roman Coins

Since I got these sets in bulk from Giochix’s Kickstarter, I ended up also getting their “Ancient Rome” set. But I have no game to put it in. I would be suitable for Concordia or Trajan or any game set in Ancient Rome, but I already have coins in Concordia, and no other game with a Roman setting at the moment. Here’s a picture anyway.

REAL CURRENCY

Sometimes, fake coins either aren’t the answer or aren’t available. If you can’t find fake coins for your games, the best option might be actual currency, either historical or current. I’ve used real currency in 5 games, so far.
The real problem with acquiring real currency, especially if it’s historical or foreign (I’m in the US), is availability and price. Most of the time you’re not going to find it any cheaper than fake coinage, and getting enough coins in large enough lots to use for board games can sometimes be a chore. If you’re willing to do the extra legwork, though, you can get ahold of some really nice coins.

Ukrainian Kopiyka/Hryvna

When I published the original version of this article, I saw people shortly after talking about Ukrainian coinage for games. I followed through on picking some up, because they are INSANELY cheap in this context, running about 8¢ per coin. Which, incidentally, is massively higher than the exchange rate for some of them, but still massively cheaper than fake coinage. The design is pretty, and is the same across all the kopiykas, and they come in all the standard European denominations.
There’s a problem, though. The 1s and 10s are extremely small, thin, and light. Smaller and thinner than a dime, and significantly lighter. For me, this is a massive issue, for a number of reasons. They’re so small and thin I actually have trouble picking them up, which makes them frustrating to use. But more importantly, they’re not really an aesthetic upgrade from punchboard coins. Every time I used them, I found myself disappointed and just wanting to go back to the cardboard ones.
There is one MASSIVE exception here: the Ukrainian 1 Hryvna coins, which I’ll detail below under “Village”.

Camel Up

I put a set of these in Camel Up, and that’s what I’m using for the pictures. But, honestly, I’m going to replace them very soon.

Village

The unlike the kopiykas, the 1 Hryvna coins are actually pretty fantastic. They’re a little bigger than a quarter, and they’re really beautiful. You’ll have to cope with a very, very Orthodox design, and they’re obviously only good for games with a single denomination. But all those features make them really perfect for Village, a game with a small number of single denomination coins and a church as a major part of the theme!

Le Havre/Le Havre: The Inland Port

I couldn’t find good, fake coins for Le Havre, so I just bought real ones! These are WWII-era aluminum “Emergency Coins” from France, and they’re absolutely fantastic. They’re a little light, being made from aluminum, but they’re beautiful and thematic, even if the time period is a little off.
Beware, though: There are two different kinds of these coins. Some are from the French Republic, occupied in WWII by the Germans but still opposed to them, and some are from Vichy France, a French state who became collaborationists with the Germans. You can tell them apart (both physically and in ideology) by their mottos: The Republic coins say “Liberte, Egalite, Fraternite” (or “Liberty, Equality, Fraternity”), where the Vichy coins say “Travail, Famille, Patrie” (or “Work, Family, Fatherland”. YEAH).
Don’t get the Nazi-adjacent coins.

Grand Austria Hotel

Good Austrian coins for games are hard to find at a good price. The thematic ones – especially for a game like Grand Austria Hotel – are prohibitively expensive. Granted, it’s not entirely necessary to replace the money tracks in GAH, but I wanted to anyway.
I ended up picking up a bunch of semi-modern Austrian Groschen. They’re a little small, and they might be too modern for the theme, but they’re Austrian and that’s enough for me.

Great Western Trail

I absolutely can’t take credit for this particular idea. I saw a reply on BGG from user TRONOFOTHEDEAD with the idea of using Indian Head Pennies and Buffalo Nickels for Great Western Trail, and I followed suit. I gotta say, I *love* these coins for this game, especially the 2-cent coin as the round marker.
This is a rather expensive upgrade. The bulk of the coins aren’t too bad. The Buffalo Nickels are actually only about 7¢ per coin, but the Indian Head Pennies run about 60¢ each. The two, together, average about 37¢ per coin, which is on the high end, but not terrible.
It’s the 2-cent coin which really breaks things, though. I paid $14 for the 2-cent coin alone, the common price range is for coins in not great shape. To be fair, when shopping for coins like these, you’re rarely going to get coins in decent shape at these prices. This is the cost for what are called “culls”, or coins collectors have separated out as junk and are selling in bulk because they’re not collectible.
But they’re perfect for board games!
As a side note, the metal coins for Montana: Heritage Edition are a near-perfect thematic match for Great Western Trail, if Big Kid Games decides to sell them at retail.

Russian Railroads

I couldn’t have asked for a more perfect upgrade than these. The included coins are clearly modeled after rubles, so real rubles are a great replacement. This set was comparatively expensive, costing me about $18 for 20 coins, but since I only needed those 20 and they were so thematically perfect, I bit the bullet.
The problem, now, is 90’s era rubles are pretty difficult to find. I tried searching for them on eBay (where I got these) and couldn’t find a decent lot.

OTHER GENERIC COINS

These are a couple of examples of other fake coins not specifically designed for board games, but which work well under certain circumstances.

Pachinko Tokens

Pachinko tokens are an absolutely fantastic option for generic coins, especially if you want something vaguely U.S.A. themed. I originally bought a large lot of them for a planned LARP which never materialized, and have since repurposed them for several different games. Almost all pachinko/pachislo tokens are about the same size and weight as a US quarter, and most of them will come with Japanese, vaguely American, or casino/gambling designs. Mine are mostly U.S.A. themed, so I use them in games with a modern Western theme.

No Thanks

No Thanks doesn’t actually have currency, per se, but it does have a set of tokens used for gameplay. My generic gold pachinko tokens fit the bill very well.

Panamax

Finding modern-themed fake coinage is actually rather impossible, so pachinko tokens work really well in modern western settings like Panamax or…

Suburbia

Again, modern Western setting, and nearly thematic coins to go with it. A great addition to Suburbia. At least right up until I get my copy of the Collector’s Edition, which includes bespoke metal coins!

Pirate Dubloons

“Pirate Dubloon” is probably the most ubiquitous theme in fake coinage, both metal and plastic. I got these particular coins on Amazon, for really cheap. They’re about he same size as a US quarter and come in 4 different finishes.
Note: these are the same coins Eagle & Gryphon Games sells for Empires: Age of Discovery, but they’re MUCH cheaper on Amazon and can be obtained in larger quantities.

Libertalia

I don’t have a hell of a lot of pirate-themed games in my collection, so I found the one game they work really well with.

CUSTOM POKER CHIPS

Some games just scream for custom poker chips instead of metal coins, and I can’t help but oblige. I’ve made custom chips both for currency and tokens for games, but I’ve only included pictures of the currency here. Making custom poker chips is actually fairly easy with a set of relatively inexpensive tools. I’ve created a tutorial on how to do it, which you can find HERE. That tutorial also has links for artwork which can be used for printing your own stickers for the games I detail here.

Capital Lux

The square wood “coins” included with Capital Lux, frankly, baffle me. They neither look like gold coins nor match the theme of the game, and for a card game as beautiful as Capital Lux, with stunning art from the always amazing Kwanchai Moriya, they actually detract. So it was a no-brainer for me to design chips for the game.

For Sale

For Sale could easily have been upgraded with metal coins, but something about the punchboard design just called to me for custom poker chips.

NON-COIN CURRENCY

Sometimes a game has some form of currency that – GASP!isn’t coins. There are still tons of opportunities to upgrade currency like this, though!

Castles of Burgundy

The “Ore” from Stonemaier’s Treasure Chest is a perfect upgrade for the Silverlings in Castles of Burgundy.📷

Lord$ of Vega$

There’s a chance I may replace these with full-size custom poker chips some day, but for right now I love using these mini poker chips in Lord$ of Vega$. These particular chips aren’t available anymore, as far as I know, which is a shame. They’re the only mini poker chips I’ve found modeled after regular chips instead of the plastic, ridged ones, which I viscerally dislike.

Patchwork

I mean, this one’s just obvious, right?

Terraforming Mars

Okay, there are a couple of different sites offering a metal cube upgrade for Terraforming Mars, to replace the metallic plastic cubes included with the game. The upgrade is phenomenal, and it was one of the first things I ordered after getting the game.
Here’s a pic of that set.
But it’s always bothered me that the “gold” cubes in the set are the gold bars from the Stonemaier Treasure Chest instead of actual cubes. I know it’s a piddling thing, but it just seemed a little off.
A friend of mine, Eric, is the biggest Terraforming Mars fanatic I know. My gaming group plays the game a lot, and Eric plays it even more, with multiple groups he joins to play. So it only makes sense he’d be the one crazy enough to actually requisition a new set of metal cubes for Terraforming Mars, ones better matching the style of the game by a) actually having CUBES for the gold, and b) all being different sizes.
Here’s a pic of these new, awesome cubes.
This set is better, IMO, than the ones you can get from The Broken Token**. Eric** plans to make them available via an Etsy page soon, and I’ll update this article with a link as soon as it’s up and running.

DISHONORABLE MENTION

I know I already mentioned the coins for Tokaido’s Collector’s Edition, but before I bought the CE I had these coins for my retail edition. They’re unmitigated garbage.
They’re thin and flimsy and tiny and they don’t sound great or feel particularly good and they’re really not any better than the carboard coins and they’re Chinese and not Japanese and they’re trash.
A pic of these awful coins
I paid $2.47 for 40 coins, shipped, and I got ripped off, honestly.

COINS I DON’T OWN AND WHY

Obviously I’m not going to go into detail here about games I don’t own which include metal coins. I mentioned several sets in the Bespoke section above. But here are some details on some metal coins made by other companies and why I haven’t added them to any of my games.
The main reason I don’t own any of these is price. I was willing to spend the extra bucks for game-specific coins for LoW and 7 Wonders, and maybe my set of Russian Rubles, because the theming made it (sort of) worth the extra cost (I’ll be honest: I own and love those coins, but probably wouldn’t pay the price again. Maybe. I think?). Most of the coins below cost nearly the same (75₵-$1 per coin), but aren’t specifically themed for a board game.
In a lot of cases, getting enough coins for a board game involves multiple “sets” – as the manufacturers define them – so you don’t run short during play. With these manufacturers, multiple sets just end up being too damned spendy. That being said, the coins they make do look fantastic. The designs are really good, but they’ll need to come down in price before I’d be willing to buy some.

Legendary Metal Coins by Drawlab

The designs here are really great. I contemplated getting a set of their Arabic theme for Five Tribes, but I couldn’t justify the cost. Even in bulk, at their cheapest offering, they’re still 70₵ per coin. Most games, in my experience, require 50-60 coins to ensure you don’t run out at higher player counts, which rounds out to about $35-$48 for a set (depending on how you acquire them). That’s a little above my top end; half-again to double what I paid for the coins from Fantasy Coin and Artana.

Campaign Coins

Campaign Coins are really beautiful, and have the most “high fantasy” feel of any I’ve found. I actually considered getting sets from them for Lords of Xidit, simply because they match better thematically. However, at their cheapest, they’re about identical in price to the Legendary coins, so just out of my range.

Minion Games

Minion Games doesn’t have a wide variety, with only two different themes: “Metal Dragon Coins” and “Futuristic Metal Coins” (the coins for Hegemonic), and they range in price from 70₵ to 90₵ per coin. Which is, frankly, absurd.
They’re cool looking coins, but they’re absolutely not worth the price.

Moedas & Co

The only reason I don’t have experience with Moedas’s coins is because I just haven’t ordered any yet. They have some very awesome bespoke coins for specific games, including the giants like Terra Mystica, Great Western Trail, Lisboa, and more. Their prices are right in line with companies like Artana and Fantasy Coin, and their coins look genuinely great.
They’re a Brazilian company and their website doesn’t handle currency conversion, so to place an order in North America you have to e-mail them directly, which does add a layer of difficulty. It’s not something I’m at all averse to doing – the owner replies occasionally on BGG and other users have posted positively about their products and service – I just haven’t done it yet.

Never Stop Tops & Coins

Again, gorgeous, but expensive. Not quite as expensive as some of the others here, but still just outside what I would consider affordable. And, honestly, I haven’t seen any recent information about this company, so they may not be making coins anymore.

Shire Post Mint

Shirepost’s coins aren’t really viable for this kind of application. They primarily do licensed coins (Lord of the Rings, Kingkiller Chronicle, A Song of Ice and Fire, etc.), and they’re not built for bulk orders. They’re designed to be a novelty, and are wildly expensive, coming in at well in excess of $1 per coin. So, they’re cool, but not really worth it for board gaming.

Rare Elements Foundry

Rare Elements Foundry is one of the first companies I ever encountered making metal fantasy coins. Unfortunately, they are ungodly expensive for the most part. Their coins run around $22-$25 for a set of 10, pushing them up to and even beyond Shirepost’s prices. Their coins are very beautiful, but not feasible in quantity.

BEST GENERIC COINS

Here’s the thing: I love upgrading the coins in my games, and I think metal coins add a genuinely massive aesthetic boost. They’re absolutely my favorite type of upgrade. BUT, I also understand buying separate, thematic coin sets for a ton of different games isn’t for everyone. You might want metal coins, but would rather just have one or two generic sets you can use across multiple games whenever you play. So here are my opinions on the best coins for that purpose:
Honorable MentionPoker Chips
Poker chips, either generic or custom, are a great option. They’re frequently cheaper than metal coins, and you can get them in a bajillion different styles with or without denominations. But they’re not metal, and that’s an issue. They’re a fantastic option, though.
Honorable MentionPachinko Tokens
Granted, pachinko tokens have a weird “theme” and they look more modern than thematic, but honestly they’re great coins and you just can’t find a better deal. They come so cheap and in such large quantities I have to mention them here as an option for the budget-conscious.
Honorable MentionScythe Coins
The Scythe coins are absolutely fantastic quality and, as I mentioned before, are almost so thematic they’re themeless. If you want a set of coins with a little extra flair and don’t think their odd theming will clash with your games, you absolutely can’t go wrong here.

BEST SINGLE-DENOMINATION COINS – CHARTERSTONE COINS

Stonemaier does it again with their Charterstone metal coins. You absolutely cannot get a better set of coins for games with a single denomination. Some examples of games these coins would work great in are Lancaster, Russian Railroads, Villages of Valeria, Alchemists, and Village. But, basically any game where you only need 1s, get yourself a set of these.
Charterstone Coins

BEST OVERALL GENERIC COINS – SEAFALL COINS

The clear winner here are the Seafall coins from Plaid Hat Games. They may be rather generic, but their design is beautiful, and they’d make a fantastic addition to any game you’d want to use them with. They’re a tiny bit expensive at about 40¢ per coin, but there’s over 100 coins in the set and if you’re only buying them once, it’s an absolute no-brainer.
They’re a great size and weight, and the colors and finishes are unmatched. I really like how distinguishable the colors are on these coins, and I absolutely love the satin finish because it keeps glare low and amps up the color variance, making the coins easy to tell apart from across the table.

If you can only get one set of coins for all your board games, make it this set.

METAL COINS FOR BOARD GAMES, A GEEKLIST

I acquire new coins as I get new games, and sometimes coins change homes when a game leaves my collection. To track and show these changes, I’ve started THIS GEEKLIST on BGG. Do you have metal coins in your collection? Do you want to show them off? Please add your own pics and descriptions to that GeekList! I know my collection is not comprehensive, and the more pictures and suggestions for coins and they games they work with would be incredible!
Thanks for spending the time to peruse my compulsion for metal coins in board games! I hope you’ve enjoyed the pictures and commentary. If you have metal coins of your own and would like to show them off, I’d love to see them added to the GeekList, and I’d love to hear your thoughts.
If you want to talk about metal coins, or DIY upgrades, or board games in general, you can always find me on Twitter @PixelartMeeple, on Instagram @pixelartmeeple, on BGG at PixelartMeeple, and on my website www.pixelartmeeple.com! You can also hear my (much more succinct) thoughts on games on The Five By podcast.
Thanks for reading, and happy gaming!
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MAME 0.208

MAME 0.208

Today we’re proud to bring you MAME 0.208. There are some big improvements to SunPlus SPG240/SPG280 audio emulation. Not only does this greatly improve the enjoyability of the JAKKS Pacific TV games, it’s also timed perfectly for the addition of the Fisher-Price I Can Play Piano music teaching system. That’s not the only newly supported music system this month: we’ve added Jumping Popira, and Popira 2 has been promoted to working. Continuing with the audio theme, moralrecordings fixed BSMT 2000 4-bit ADPCM sample playback, cam900 added support for the VRC7 as a separate device with its unique instrument patches, and schnitzeltony improved Atari POKEY performance substantially. Newly supported TV games include Disney, Disney and Friends, Justice League and SpongeBob SquarePants – The Fry Cook Games from JAKKS Pacific, and XaviX titles Geigeki Go Go Shooting, Gururin World and MX Dirt Rebel. You’ll be able to enjoy the XaviX-based games even more now with improvements to the colour palette.
The Nintendo Game & Watch progress has continued with the addition of Balloon Fight (new wide screen), Fire Attack, Octopus, Parachute and Turtle Bridge. You’ll notice some big software list updates this month. The TOSEC Spectrum Plus 3 disk images have been imported, Spectrum Opus support has been added with software from World of Spectrum, and SDX floppy controller support has been added to the Memotech MTX along with a corresponding software list. The PlayStation, PC-98 and Saturn software lists have been updated with testing results and new dumps, original Apple II disk images have been added as they’ve been made available, another batch of Japanese e-kara cartridges has landed, and coverage of Spanish V.Smile releases has been improved. Speaking of software, AmatCoder has fixed a number of issues affecting Amstrad CPC software. The long-neglected Bally Astrocade home system has had tape and lightpen support added in this release.
On the arcade side, we’ve added Atari’s TTL-based Rebound, early English releases of Karate Champ, an earlier version of Nihon System’s Omega, and world releases of DJ Boy and Gemini Wing. In changes you probably won’t notice, we’ve switched the toolchain used for building official Windows binary releases from GCC 7 to GCC 8, and a new tools package has been made available.
As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Getting your own deck printed by Shuffled Ink - a review

Getting your own deck printed by Shuffled Ink - a review

Playing Card Manufacturer: Shuffled Ink

The vast majority of custom decks of playing cards are produced by big printing companies like the United States Playing Card Company (USPCC), European-based Cartamundi, and Taiwan-based Expert/Legends Playing Cards. But there are some lesser known playing card manufacturers, and there are some good reasons why you should know about these smaller players in the playing card industry. Buyers will want to know what they can expect in terms of quality and handling of a deck printed by a lesser known publisher. But this will especially be of interest to creators of custom decks, because you will want to know what options you have for producing your decks besides the usual candidates. These smaller companies will especially be of interest to designers wanting to print a small run of prototype decks, or a number of decks of your own design for family or friends.
Companies like USPCC or EPCC/LPCC typically require a minimum order of 600-1000 decks, which quickly becomes out of reach if you're just printing a prototype or making a custom deck for relatives or workmates. As a result many designers typically turn to MakePlayingCards.com (MPC) for smaller scale projects like this. MPC is a printing and production company based in Hong Kong with a factory in China, and their strength is that they take small sized orders. Even if it's just half a dozen decks that you want printed, they'll do it for you. MPC's playing cards don't match the quality of a Bicycle deck in terms of handling, but they do offer playing cards with an embossed air cushion finish, and the quality is superior to budget printers like Artscow. As a result they are the printer of choice for many designers looking to print a dozen or so decks, since for many creators they are the option they know about.
So what about if I told you about another printer that offers a similar service? That playing card manufacturer is called Shuffled Ink, and it's even based in the United States. So let's find out more about them, and see if they are a viable alternative for those who might otherwise use MPC for printing their decks.

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The Shuffled Ink company

Shuffled Ink was previously known as QPC Games (Quality Playing Cards & Games) ahead of a rebranding that happened in 2016. Based in Orlando, Florida, the majority of their playing card products are printed at their United States printing and manufacturing facility. This makes them of immediate interest to North American consumers, because it means that there's real potential for reduced costs in shipping and delivery time. Some of the other things they produce (e.g. board games) are outsourced to China and shipped to the US for assembly, but aside from extremely high volume orders, nearly all their playing cards are printed directly in the United States. They also boast that they create products that are environmentally safe, since their materials are all safety-certifiable - something that can't always be said of the competition.
They have been in the business of professional printing and manufacturing for many years, with Charles Levin beginning the company on his dining room table in 1999. From there it grew into his three car garage the following year. After initially outsourcing all production, eventually in 2013 the move was made into the 8,000 square ft manufacturing facility that it is today, with over 20 employees. Growth continues, and there are plans to open a 17,000 square ft facility in the middle of next year. It's a family run business, with Charles taking care of marketing and sales, and his son Matthew running all domestic operations. Their clients include big names like Barclays, Verizon, T-Mobile, Disney, Google, Walmart, and World Poker Tour, so we're not talking here about a backyard operation run out of someone's garden shed, but about an established and respected printer. They describe their strengths as including the following: "An emphasis on our customer service, communications and responsiveness are huge added values when combined with our quality, best prices and turn around times."
Reports that I came across about the game components that Shuffled Ink produced under their QPC Games label were very positive. Printing custom board games is something they've been doing for around 20 years now, so they have a lot of experience in this area, and they've fulfilled many projects funded via Kickstarter. It's not just the game itself that they can handle, because their services also include taking care of producing any accessories that a board game might need, including tokens, dice, chips, spinners, timers, instruction books, mats, and boxes. This even covers custom pieces, so clearly they have access to a very broad production range. They're also moving more and more into providing fulfilment for customers as well.
But besides customized board games, Shuffled Ink also print cards, and that's especially my area of interest. I should mention that their printing of cards this isn't limited to traditional playing cards, because they also produce custom card games, custom flash cards, and custom tarot cards. In other words: anything card related, and they'll print it. Not surprisingly, they've manufactured millions of custom card games for customers and Kickstarter campaigns, along with whatever accessories and customization these needed. I didn't know there was a big market for flash cards, but apparently I'm wrong - it turns out that flash cards are very popular for many educational purposes, and are used for things like training employees, teaching new languages, educating children, or study purposes.
Tarot cards are a large but niche market that is somewhat separate from regular playing cards, but in the interests of completeness I'll mention that Shuffled Ink also produces fully custom tarot decks, using your own artwork or photography, with a minimum order size of ten. They are a member of the American Tarot Association, which gives them access to official tarot resources and materials, to ensure a thoroughly professional job. The printing on some sample Tarot decks that I looked at was clean, crisp, and impressive.

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Shuffled Ink decks

Currently board games account for about 10% of Shuffle Ink's business, card games for 20%, tarot cards and flash cards for 20%, and a custom playing cards for a whopping 50%. These custom decks of playing cards that they print and produce is of special interest to me and most of my readers, so let's find out more about that.
Just about every option you can think of is available, and that's because Shuffled Ink caters to a wide range of customers with different needs. It turns out that it's not just collectors, card players, cardists, and magicians that like playing cards. Custom decks are extremely popular, and while they are sometimes produced as personalized items for the gaming industry, they are also printed for a range of other purposes including promotional giveaways, corporate and charity events, trade shows, wedding and anniversary gifts, and for all kinds of special occasions that a custom deck might commemorate and celebrate. Unlike other printers which have the requirement of an order size of 500 or more decks, Shuffled Ink lets you print as few as 5 decks.
Design
Given the diverse needs of their customers, it won't come as a surprise that Shuffled Ink offers lots of options for designing a deck. You can keep things very simple, by having standard faces, and using a single custom photo or graphic design of your own on the reverse of the cards. Or you can go fully custom, with individual personalized images on the front and back of each and every card. Using standard faces simplifies the process, because then it's just a matter of uploading your own design or photo for the card backs, which can be customized with additional text as needed.
If you want to do your own artwork from scratch, they provide a number of different templates for different sized cards, depending on whether you want to go with a poker-sized (2.5” x 3.5”) or bridge-sized (2.25” x 3.5”) deck. Templates are also provided for making the tuck box, which can also be a fully custom design of your own. If you need help, Shuffled Ink offers your first hour of graphic art support for free, and typically only charge for extensive work after that; for the most part their graphic support staff make themselves available to assist clients at no cost.
Stock
Several different options are available for the card stock, as well as two main options for the finish. As a magician, cardist, and collector, I'm mainly interested in paper cards, so I'll leave out the PVC and Plastic options that they offer, besides noting that these range from 28mm to 35mm in thickness, and have a 500 deck minimum. There's no such minimum for the two main paper stock options for playing cards, which are the 300gsm Premium Paper Stock (Smooth finish) or the 310gsm Casino Paper Stock (Linen finish). Most people with experience with playing cards will realize immediately that a smooth finish is the best for printing high resolution detailed artwork. A linen finish, on the other hand, is the one to opt for if you actually plan to use the cards for shuffling and games, because it has a textured and embossed surface that results in much better card handling, especially in spreads and fans.
You can get sample decks from Shuffled Ink to get an idea of what their playing cards look like, and the 310gsm stock is slightly denser and thicker. But both paper stocks have a black core to prevent you seeing through the cards when they are held up in the light. The 300gsm stock was more than adequate for a printed deck, but I'd definitely recommend going with the 310gsm stock if the deck is going to be shuffled and used extensively. The range of samples I had opportunity to check out included some cards with 330gsm stock. This is much thicker, and only suited to larger sized decks like Tarot cards and larger flash cards. Especially with the smooth finish, these certainly look great and feel snappy and durable, but for obvious reasons its not an option for a regular sized deck of playing cards.
Packaging
The range of different specialty packaging choices was much bigger than I ever expected. All decks come standard with the cards wrapped in cellophane inside the box - something that will be familiar to anyone who has opened a Cartamundi deck. If you want to go with something plain, you can opt for an ordinary white windowed tuck box or for a clear hard-plastic case (classic or jewel) which showcases the cards inside. The sample decks in plastic cases that I checked out were all packaged in a cardboard sleeve for added protection. Another option is a semi-clear soft-plastic gel case. Custom options include a completely custom printed tuck box, consisting of one piece, or two parts, as well custom painted tins.
Most of us will prefer a plain white tuck box if we're really looking to cut costs and just want to trial some cards. But for a more formal project, we'll likely opt for a custom tuck-box that incorporates our own design. Some of the sample boxes I looked at were very impressive, not just in terms of the custom printing, but I especially liked some of the solid two-piece cardboard boxes used for Tarot boxes.

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My own experience in printing a deck with Shuffled Ink

The ordering process
So how about giving a complete first-hand account of an actual printing experience with Shuffled Ink? I did a collaboration with BottledMagic, who is a passionate cardist who makes impossible bottles, and had come up with a design for his own cardistry deck. Featuring a combination of orange and purple colours, and a low-poly art style, the deck was entitled Amberthyst Playing Cards. The name is an obvious play on amber and amethyst, the two main colours of the deck. He did all the design work, and my contribution was mostly going along for the ride, because we were both keen to see this deck in print, and see how it looked.
The process for getting a deck printed went fairly smoothly. First of all we had to create the files in the right format. A minimum resolution size of 300DPI was required for image files like JPEGs, but art created in Adobe Photoshop or Adobe Illustrator can be sent in its native format. Since our artwork was all created in Adobe Illustrator, we could just send the original files.
It's important to realize that printing uses the CMYK four-color process, which is typical for commercial printing. The RGB color mode you see on most computer screens is a three-color process that has to be converted to CMYK for printing. Where exact colours are essential, Shuffled Ink encourages you to send a physical sample of the colors required, so that they can attempt to color match as best as they can.
After finalizing the graphics files, we sent them off via email. Using a file-sharing service like Google Drive or Dropbox is another option that can be used to share the files. Within a couple of days I received an acknowledgement that the files had been been received, along with the promise that their art department would be in touch with proofs the following week.

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Sure enough, a few days later, an email arrived with a final press proof for our order. We had to check this carefully and approve it, before our order would move into production. Attached were several PDFs, one with a mock-up of the tuck box, and two with mock ups of the cards. Why two? It turned out that our artwork had strayed slightly outside the recommended safe area, so there was a risk that the die cutting process would interfere with the art. The company thus provided two proofs, one showing the art exactly as provided, and a second proof with our art resized to fit within their specs. It was our choice to go with either, and we were grateful that we didn't need to re-do all the artwork because they'd done this for us already, so we went with the adjusted version they recommended.
Once we gave our approval, we became fully responsible for the accuracy of our proof in every way, which is completely understandable. Within a day we'd received email confirmation that they would proceed with the adjusted art as we had indicated. Now we just had to wait for the deck to be printed and shipped.
That's when a minor hang-up happened, because there must have been some internal miscommunication or oversight, and the decks didn't get sent out. After some time elapsed without receiving any kind of shipping notice, I inquired to see what the delay was, and their records didn't clearly indicate whether or not the decks had been shipped. Thankfully they promptly (re)printed them, put them in the mail with a rushed delivery, and our package arrived soon after.

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The printed deck
So how did the deck turn out? Quite fine, thank you very much! We ended up with about one and a half dozen of our Amberthyst decks. The tuck box was a straight forward cardboard one, but having our own custom design on it made for a far more impressive presentation than a plain white box, and made the result look immediately more professional. We were even able to have printing on all the flaps, including the two side flaps which we used for a card reveall.

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There was even a thumb notch at the top of the box. There were also multiple fold lines enabling the main top flap to be folded backwards below the top of the box, making it much easier to get the cards out. This is standard for a high end playing card manufacturer, and playing card enthusiasts like me will be gratified to see this kind of attention to detail.
The cards themselves were fully wrapped in cellophane plastic inside the box - which is apparently standard practice for all decks produced by Shuffled Ink. Again, this makes for a more professional presentation, especially if you're giving a deck away as a gift.

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The cards were very crisply printed, and the print registration was right on, with consistent and even borders all the way around, corresponding exactly to the original design. There are few things worse for a playing card enthusiast than opening a USPCC printed deck and finding misaligned borders, so it was pleasing to discover that there was no issue with that here. The colours were accurate, and the printing was very clean, with no signs of smudging or blurring.
The edges of the cards were cleanly cut, resulting in a smooth feel that matches what you'd expect from a deck printed by Taiwanese printers like LPCC/EPCC, and not the somewhat rough feel of a USPCC produced deck. Close examination showed that the edge of one of the cards was slightly more ragged, presumably from the cutting process, but this didn't really matter since it was the bottom card (a Joker), and it was only obvious when looking very carefully. This was only noticeable with some of the decks, and only seemed to affect the very bottom card in a minor way.

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There are multiple printing options, and we had opted to print our deck using the 310gsm cardstock with Linen Finish. The main reason for this choice was because the 310gsm is the premium cardstock, and the 300gsm was a little too light for our personal requirements due to the cards being thinner, which is less than ideal for a deck used for card flourishing. I have seen some sample decks that used the 300gsm cardstock, but have to admit that I was pleasantly surprised, because the cards weren't as flimsy or thin as I was expecting. In fact those are probably fine for a novelty deck that you're mostly going to be looking at and not using intensively, but it's not ideal when you want decent handling and performance, especially for cardists.
We'd also had a few smooth finish decks printed as part of our order, so we could compare them. These smooth-finish playing cards are certainly fine for average use, but just won't spread or fan quite as nicely as the cards with the linen finish. But if looks are your most important criteria, and you're not too worried about fanning and spreading the cards, then the smooth finish produces the best visual results.
The cutting process must be different than what is used by the major playing card manufacturers, so don't expect to be able to do faro shuffles with a deck like this. But the cards have a pleasant thickness, and enough snap to be able to do a satisfying spring with no difficulty. The embossed linen finish was very pleasing, and is of a quality that matches that of MPC produced decks. Spreads and fans were fairly smooth, although I wouldn't be surprised to notice some clumping after extended use. Packet style card flourishes worked very smoothly, and riffle shuffles and overhand shuffles were more than comfortable. While this deck won't live up to the very highest and demanding standards required by an expert cardist, the performance and durability was more than acceptable for the needs of card games, and on par with a typical MPC printed deck.
The quality of our printed decks was certainly much higher than your typical souvenir deck. In fact the linen finish and 310gsm cardstock produced a quality that was above the components I've seen in many professionally produced board games and card games. It's certainly ideal for prototypes or for getting your own custom deck printed in cases where you're not in a position to mass produce a thousand or more decks with a big name playing card manufacturer.

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Reports from others who have used Shuffled Ink

In terms of what others think, I've seen some mixed reports of experiences with Shuffled Ink, so I contacted a few other creators of custom playing cards to see what their experiences were like. Bear in mind that since many of these creators demand the very highest standards, which are often well above what the average person might consider acceptable.
Jackson Robinson of Kings Wild Project has printed with Shuffled Ink a couple of times. In the case of two projects, some reprinting proved necessary since the initial results weren't as expected, but there were positive reports about the final product. He personally favours the easy-to-use design interface of MPC and their speedy turn-around time.
Another large creator that I'm in correspondence with used Shuffled Ink to print prototypes for a large Kickstarter project. The decks weren't all sealed as requested and there was some damage to the tuck cases in transit. Some effort was needed on his part to get a good outcome, and this resulted in a somewhat lukewarm experience overall for him.
A different designer who used Shuffled Ink for producing three sets of prototypes indicated real satisfaction with the quality, turn-around time, customer service, and pricing. He reported that the cost of $3500 for 1000 decks with tuck cases was ideal for getting some momentum for projects with a smaller funding goal, and he was very pleased with the end product and the process.
The experience of yet another creator was also positive. He has printed several prototypes with Shuffled Ink, and reported being very happy with the response time of their communication, and the speed of delivery. In his view the quality of the prototype deck they printed compared very favourable to MPC printed decks. According to him, Shuffled Ink might well prove to be a better choice for US-based creators.
So there you have several other personal experiences to compare with my own first-hand report. If you have experiences with Shuffled Ink that you're willing to share, by all means comment below, to help ensure that other prospective customers are well-informed about what to expect. Overall in my estimation Shuffled Ink compares quite favourably with MPC, including their pricing, and the absence of many extra fees.

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Printing your own deck with Shuffled Ink

So why might you want to consider printing a deck with Shuffled Ink? Firstly it should be mentioned that the quality of playing cards produced by Shuffled Ink won't match the high quality of decks produced in high volumes by industry leaders like the United States Playing Card Company, makers of the famous Bicycle brand. Magicians and cardists will notice that Shuffled Ink decks won't handle as smoothly, and you will notice this right away when shuffling, or attempting spreads and fans.
But the quality isn't terrible either, and it certainly is much better than what you'll get at your average printer. Unless you're planning to print 1000 or more decks, Shuffled Ink and MPC are your best bets for printing a decent quality product that won't look or feel cheap. Obviously it won't handle as smoothly as a top of the line cardistry deck printed in high volume by USPCC, and the cards won't slide quite as smoothly and cleanly. But it will handle much better than your typical souvenir deck, and last longer than your average grocery shop cheapie. What's more, you can expect the colours to look good, the print registration to be excellent, and the card stock to feel quite durable. It's a professional product in look and feel, and it's really only serious magicians and cardists who will demand the higher level of quality and handling possibly only with mass produced decks from the big playing card manufacturers.
Perhaps most important of all, with Shuffled Ink you can print a small number of decks, and for lower volume orders, these decks are about as good as you get anywhere. If you want to print a couple of dozen prototype decks, that quickly becomes an impossibility for most big publishers like USPCC and EPCC. At the very least getting them to trial a small number of copies will be an extremely costly business to the point that it's not worth bothering to do it. That's where printers like MPC and Shuffled Ink come to the rescue, because they'll let you print a few decks, while ensuring a reasonable turn-around.
Especially if you prefer to use a US based company, Shuffled Ink is ideal for the hobbyist creator. Perhaps you have a big project and want to scrutinize some prototypes before dropping large amounts of cash on a huge print run, or perhaps you just want to make a small number of decks for friends or family. Either way, Shuffled Ink is perfect for those situations. What they offer is a product that is of a quality that you won't find with your average printer, and yet that won't break the bank or only be possible with a minimum order of thousands of decks.

https://preview.redd.it/e7zcrfumltp31.jpg?width=500&format=pjpg&auto=webp&s=af6afc70017fae1c9ffc0cf19ae56caf1c5c3dd3

Final thoughts

Overall I'm impressed with the large range of options that Shuffled Ink has available, and despite a small glitch in the mailing process, my personal experience in printing a custom deck was positive, and the quality was good. It wouldn't be fair to expect the same level of quality and performance from a Shuffled Ink produced deck that I'm used to with a USPCC-produced deck. The main area where you can expect to notice the difference is in the handling. But if it's not a deck that's going to see intense use, this doesn't even really matter. Shuffled Ink would probably not be my printer of choice for decks geared for heavy usage or to meet the demanding needs of card flourishing or card magic. But they'd certainly be fine to use for card games, or for producing a novelty deck for collectors, or for a special event.
For those active in the playing card industry, the real strength of Shuffled Ink is their ability to produce small print runs and prototypes at a very low cost. That makes them a good alternative to MPC, which otherwise tends to be the printer of choice for people wanting to print their own playing cards in lower volume. The fact that they are based in the United States will also be a significant point of appeal for many people. With the help of printers like Shuffled Ink even you can become a playing card designer, and create your own decks to give away as gifts, or to add to your own collection as a one-of-a-kind piece!
NB: I do have a few extra copies of the Amberthyst deck available, so contact me privately if you are keen to have one for relatively cheap.
Where to learn more? Head to the Shuffled Ink website here, or check them out on social media (Facebook, Instagram, Twitter and Pinterest).

https://preview.redd.it/l2v2qz1oltp31.jpg?width=500&format=pjpg&auto=webp&s=680bc8e81a797f2490700f28719d0e39d3c7c45b
submitted by EndersGame_Reviewer to playingcards [link] [comments]

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